With a multitude of personality types available in Digimon Story Time Stranger, understanding their individual benefits can be quite a task. This comprehensive guide breaks down each personality, detailing their stat bonuses and unique skills, empowering you to select the ideal persona for your Digimon. We’ll also show you how to effortlessly adapt your Digimon’s personality to align with your strategic needs.
Optimal Digimon Personality Types
Choosing the ideal personality for your Digimon hinges on their intended role within your team. Every personality grants specific stat enhancements and unique passive skills. Aligning these benefits with your Digimon’s combat contribution is crucial for maximizing their effectiveness.
For a quick reference, here are the top personality types for various roles:
- Philanthropy: Perfect for Digimon specializing in healing.
- Valor: Best suited for robust physical and counter-attack focused Digimon.
- Wisdom: The go-to choice for powerful magic-wielding attackers.
- Amicability: Excellent for Digimon focused on taunting, buffing allies, or debuffing enemies.
While every Digimon starts with a default personality, visible in their Field Guide, this initial type might not always be the most advantageous for your desired playstyle. For instance, a Digimon like Gatomon might naturally have a Tolerant personality, which complements her support abilities. However, if you plan to develop her into a potent magic or physical damage dealer, the advantages of a Tolerant personality would be minimal.
Altering Your Digimon’s Personality
To shift your Digimon’s personality, engage with battle members in your party when a speech bubble icon appears above their heads. You can also check on Digimon at the DigiFarm after their training sessions to observe any personality transformations.
During these conversations, you’ll be presented with several dialogue choices. Each option is clearly marked with an icon representing a core personality type. Your selection will gently guide your Digimon’s personality in that chosen direction.
Here’s a quick guide to the icons associated with each primary personality type:
- Heart: Philanthropy
- Sun: Valor
- Spectacles: Wisdom
- Eye: Amicability
Whether you’re chatting with a Digimon in your active party or visiting them at the DigiFarm, you might eventually be given the opportunity to modify their personality skill once their type changes. Remember, a Digimon can only possess one personality skill at a time. If you decide to replace an existing skill with a new one, you won’t be able to revert to the old skill unless their personality type realigns with it. Even then, acquiring the specific skill you desire is subject to a one-in-four chance.
Comprehensive Breakdown of Digimon Personality Types and Skills
To assist you in making the best choices for your digital companions, we’ve compiled a complete overview of every Digimon personality, detailing their unique stat boosts and valuable skills.
Philanthropy
| Personality | Primary Stat Boost | Secondary Stat Boost | Skill |
| Philanthropy (any) | – | – |
Healing Wisdom: Reduces SP cost for recovery skills by 10%. SP Supplement: Recovers 10% of the target’s maximum SP when using skills to recover an ally’s HP. |
| Adoring | SPI +4 | DEF +2 |
Warrior Wisdom: Reduces SP Cost for physical attack skills by 10%. Song of Triumph: Slightly boosts CP gained |
| Devoted | SPI +3 | INT +3 |
First Aid: Also removes target’s injury when using skills to recover an ally’s HP. Stout Spirit: Boosts SPI based on user’s HP. |
| Tolerant | SPI +3 | SP +4 |
Steadfast Heart: Boosts DEF when HP is 90% or lower. The lower the HP, the higher the DEF boost. Rally Blessing: Revives with 50% HP when KO’d once per battle. |
| Overprotective | HP +4 | SPI +3 |
First in Line: Always acts first. Great Embrace: Overheals up to 200% of the target’s Max HP when using recovery skills. |
Valor
| Personality | Primary Stat Boost | Secondary Stat Boost | Skill |
| Valor (any) | – | – |
Warrior Wisdom: Reduces SP Cost for physical attack skills by 10%. Song of Triumph: Slightly boosts CP gained. |
| Zealous | ATK +3 | SPD +3 |
Fast Break: Boost ATK for the first three rounds. The earlier the round, the greater the ATK boost. First in Line: Always acts first. |
| Brave | ATK +3 | SP +2 |
Extra Strikes Tech: Performs an additional attack when Extra Strikes is activated. Vitality Theft: Recovers HP equal to 10% of physical attack skill damage dealt. |
| Reckless | ATK +2 | HP +4 |
Counter: Chance to counter with an attack while being attacked. The lower the HP, the greater the chance to counter. Steadfast Might: Boosts ATK when HP is 90% or lower. The lower the HP, the greater the ATK boost. |
| Daring | ATK +2 | DEF +3 |
Stout Defense: Boosts DEF based on user’s HP. Strategic Order: Boosts CRT Rate by 5%. |
Wisdom
| Personality | Primary Stat Boost | Secondary Stat Boost | Skill |
| Wisdom (any) | – | – |
Magical Wisdom: Reduces SP cost for magic attack skills by 10%. Secret Sage Art: Attacking deals magic damage. |
| Enlightened | INT +2 | SP +4 |
Haymaker: Boosts CRT damage by 20%. Intense Focus: Boosts INT for the first three rounds. The earlier the round, the greater the INT boost. |
| Sly | INT +2 | HP +4 |
Combo Magic: Chance to reuse skill when using a magic attack skill. The lower the HP, the greater the chance. Meditation: Boosts INT from round four onwards. The more rounds pass, the greater the INT boost. |
| Astute | INT +3 | SPD +2 |
Magic Theft: Recovers SP equal to 10% of magic attack skill damage. Steadfast Emotion: Boosts INT when HP is 90% or lower. The lower the HP, the greater the INT boost. |
| Strategic | INT +2 | SPI +3 |
Follow Up: Always acts last. Soothing Song: Slightly recovers SP of all allies at the start of each round. |
Amicability
| Personality | Primary Stat Boost | Secondary Stat Boost | Skills |
| Amicability (any) | – | – |
Cheer: At the start of battle, boosts ATK and INT for all allies based on the total bond of all battle members. Prankster: Boosts the probability rate of skill debuff effects. |
| Opportunistic | DEF +3 | SPI +3 |
Planning Ahead: At the start of battle, reduce DEF and SPI for all enemies based on the total bond of all battle members. Slow Starter: Boosts ATK from round four onwards. The more rounds pass, the greater the ATK boost. |
| Friendly | DEF +3 | ATK +3 |
Fortifying Charge: Also boosts all of target’s stats when using skills to recover an ally’s HP. Strategic Order: Boosts CRT Rate by 5%. |
| Sociable | DEF +3 | SP +4 |
Booing: Extends the duration of debuff effects applied by the user’s skills by two turns. Weak Point Blitz: Boost damage dealt by the user when hitting an enemy weak point after an ally does. |
| Compassionate | DEF +4 | HP +2 |
Stout Strength: Boosts STR based on user’s HP Hustle Cry: Extends the duration of buff effects applied by the user’s skills by two turns. |
With a firm grasp on the Digimon Story Time Stranger personality system, you’re now ready to explore how these traits influence Digivolution. You might discover situations where the advantages of a specific personality are strategically swapped for the diverse benefits gained from a different agent skill tree. And when you’re ready to step away from the Digital World, remember there are many more captivating creature collector games awaiting your adventure.