The journey through Pharloom just got smoother! A brand-new update, version 1.0.28891, has arrived for Hollow Knight: Silksong, bringing a wealth of much-needed fixes and a few strategic balance adjustments.
This latest patch primarily focuses on enhancing the player experience, especially concerning controller support. A crucial new feature ensures the game pauses automatically if your controller disconnects mid-game – a welcome safeguard for intense battles! Beyond this, general controller support has seen significant improvements, including added support for Dualsense Edge controllers and better compatibility for various controllers on Mac.
For those interested in the meta, a few subtle balance tweaks have been implemented. You’ll find a slight boost to Sharp Dart and Cross Stitch damage, while Rune Rage now scales more consistently with other Silk Skills. Conversely, Thread Storm sees a minor damage reduction at higher needle levels. A notable quality-of-life change for collectors is the Fine Pins wish drop rate: it’s now a guaranteed 100%, though the overall quantity needed has been adjusted.
Developer Team Cherry has also confirmed that their primary focus continues to be improving Silksong’s Simplified Chinese translation. This ongoing effort addresses earlier community feedback and negative reviews from Chinese players, with further enhancements anticipated in the weeks ahead.
Since its highly anticipated launch on September 4, Silksong has consistently ranked among Steam’s most-played titles. Players are diving deep into Pharloom’s mysteries and challenges. To aid your journey, many community resources and guides are available to help you navigate the world, gather items like Rosary Beads and Mask Shards, understand Simple Keys, and conquer bosses.
For a complete breakdown, here are the official patch notes:
Hollow Knight: Silksong update 1.0.28891 patch notes:
- Added support for Dualsense Edge controllers.
- Improved support for various controllers on Mac.
- Game now pauses when the controller disconnects.
- Fixed various smaller controller issues (more fixes to come in future).
- Fixed remaining instance of certain players getting stuck cursed while in the late game.
- Fixed Curveclaw not reacting to Hunter down-stab.
- Fixed rare instances of being able to air dash and double jump when not intended.
- Fixed several out of bounds situations.
- Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
- Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
- Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
- Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
- Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
- Slight increase to Sharp Dart and Cross Stitch damage.
- Updated damage scaling on Rune Rage to match other Silk Skills.
- Slight decrease to Thread Storm damage at higher needle levels.
- Fixed Surgeon enemies sometimes pulling the hero out of bounds.
- Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
- Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
- Fixed rare instance of Second Sentinel becoming rotated when defeated.
- Fixed additional case of Seth sometimes getting out of bounds and not returning.
- Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
- Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
- Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
- Fixed issues when consuming a Silkeater while in water.
- Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
- Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
- Various smaller fixes and tweaks.