The battle for Super Earth rages on in Helldivers 2, uniting players across PS5, PC, and Xbox Series X|S. As our valiant Helldivers push back against the galactic threats, the dedicated team at Arrowhead Game Studios continues its relentless fight against in-game bugs. A new patch for Helldivers 2 has just dropped, bringing a few crucial fixes, though nothing truly ‘Super Earth-shattering’ this time around.
Patch 01.400.002 notes, released on Steam and Discord, primarily focus on resolving various crashes and audio problems. One particularly amusing glitch involved Helldivers spawning atop cave structures during reinforcement – definitely a unique way to enter the fray! Xbox players will also be pleased to know that SDR colors have been restored to their intended brightness, and a frustrating bug preventing access to Helldiver user profiles has been squashed.
This month also saw the massive ‘Into the Unjust’ update, introducing a wealth of new content. For those struggling against the formidable Hive Lords, a friendly reminder: overwhelming firepower, especially nukes, is your best friend! These beasts are incredibly tough to take down with anything less. The game recently celebrated a huge milestone, surpassing 500,000 concurrent players. This impressive number suggests that new recruits, potentially including many from Xbox Series X|S, are significantly boosting player engagement.
Despite the game’s popularity, Arrowhead CEO Shams Jorjani has noted that most Helldivers 2 players tend to enjoy the game ‘silently,’ meaning they don’t always provide the developers with actionable feedback. Regardless, the team remains committed, consistently deploying both substantial patches and smaller updates to ensure the smoothest possible gameplay experience.
For a detailed breakdown of all the changes, here are the full patch notes for Helldivers 2 update 01.400.002:
Fixes
- Resolved crashes occurring on cave maps, particularly when the host migrates during a mission.
- Addressed a desktop crash that happened when an oil rig was destroyed just as the extraction shuttle was inbound.
- Eliminated crashes experienced when joining a game where bombardment stratagems were actively being used.
- Patched a startup crash, improving game launch stability.
- Corrected the amusing issue of Helldivers reinforcing directly on top of cave structures instead of inside them.
- The formidable Dragonroach can now be effectively damaged by fire and/or gas attacks.
- Rupture Warriors now track moving client players with improved accuracy, ensuring consistent attack difficulty for both clients and hosts.
- Resolved an audio glitch associated with Devastator projectiles.
- Rebalanced audio levels specifically for cave environments.
- Addressed a rare bug where primary weapon audio would intermittently disappear.
- (Xbox specific) Corrected an issue where SDR colors appeared faded, restoring their vibrant display.
- (Xbox specific) Fixed a bug preventing players from accessing Helldivers User Profiles on multiple screens.
Known Issues
New
- Extraction shuttle or beacon may clip into terrain, preventing extraction.
- The Nuke Nursey Drill can be dropped on top of the cave by the ship becoming inaccessible
Technical
- Keybinds do not save after restarting the game using the AZERTY and French keyboard settings
- Players who are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.
Gameplay
- Some weapons may be missing sound effects for some players.
- Explosives can cause Helldivers hidden behind terrain to ragdoll
- Weapon scopes may have an incorrect FOV that doesn’t match the weapon
- Interrupting the reload animation of the StA-11 SMG may result in the magazine being consumed without reloading it.
- The right gauntlet of SR-64 Cinderblock armor is misaligned
- Capes don’t display in the Armory tab and instead show a blank grey cape
- Weapon customization doesn’t correctly display stats for sway and reload times
- ‘Leviathan’ and ‘Warrior’ change to ‘Advocate’ when used in Super Destroyer names
- XP modifier is not applied accurately for high CR Eradicate and Blitz missions.
- Extraction Shuttle can sometimes clip into the ground while landing