The highly anticipated PlayStation 5 exclusive, Ghost of Yotei, has received a vital day-one patch that introduces a host of important features and crucial fixes to the game.
Sony officially confirmed these patch notes, making it clear to IGN that all disc owners will need to install this update. To ensure the best experience, players are advised to update their game to Version 1.006.
This patch is incredibly important for Ghost of Yotei, bringing significant improvements across the board. Expect enhanced performance, corrected ray tracing issues, and fixes for various crashes. Gameplay-wise, numerous bugs have been squashed, camera controls are smoother, and weapon and charm balances have been finely tuned.
Beyond core mechanics, the update boasts extensive animation refinements, substantial environmental upgrades, and several user interface enhancements. A fun addition for players is the expansion of the photo mode, now featuring new stamps and particles like Hokkaido’s native birds.
In essence, Ghost of Yotei’s day-one patch is an absolute must-download for anyone looking forward to playing. Mark your calendars, as the game officially launches on October 2.
Ghost of Yotei serves as the exciting continuation of Sucker Punch’s acclaimed PlayStation action-adventure, Ghost of Tsushima. IGN’s review awarded Ghost of Yotei an 8/10, praising its engaging blend of samurai fantasy within a beautiful open world, even if the story felt a bit familiar.
Ghost of Yotei day one patch notes for Version 1.006:
Performance and Stability
- Numerous improvements to how environmental elements are rendered, boosting overall performance.
- Addressed issues impacting Ray Tracing Mode’s lighting consistency and performance.
- Made changes to enhance performance and stability specifically within photo mode.
- Various performance improvements in missions featuring a high number of characters.
- Resolved uncommon crashes that occurred during extended gameplay sessions or idle periods.
- Fixed rare crashes linked to loading specific save files.
Gameplay
- Audio adjustments to ensure impact sound effects accurately correspond to different surface types.
- Corrected several bugs in mini-games, including ‘bamboo chop’ and ‘Zeni Hajiki’.
- Eliminated an occasional lengthy delay when initiating a buddy grapple pull.
- Fixed pumpkins appearing transparent during the kunai training mission.
- Smoothed out interrogation camera transitions to prevent sudden jumps between angles.
- General improvements to camera behavior during world navigation and when using tools in combat.
- Enhanced camera control during combat, particularly in optional camera modes.
- Fixed various bugs and exploits occurring during duels.
- Implemented various balance adjustments to weapons and charms, focusing on late-game content.
- Made balance adjustments and bug fixes specifically for Lethal difficulty.
- Corrected bugs related to picking up and throwing dropped weapons.
- Adjusted balances and fixed bugs concerning stealth kills using weapons other than the katana.
- Resolved issues where mission dialogue would be cut short due to player or NPC actions.
- Fixed several mission bugs that could prevent players from progressing.
- Improved various mission areas to enhance flow and ease of navigation.
- Limited puzzle clues for certain difficulty levels.
- Prevented the player’s horse from interrupting specific mission objectives or cutscenes.
- Removed the ability to decapitate bounty capture targets.
- Fixed a bug that caused the Standoff mechanic to target distant enemies incorrectly.
- Implemented various adjustments and balance changes to wolf abilities, especially in encounters with enemy leaders.
- Prevented systemic enemies from appearing when the player is following foxes.
- Added the functionality for players to open photo mode (via R1) during certain camping stages.
- Adjusted various economy and loot balances for common metals.
- Improved enemy reactions to player actions in combat situations.
- Reduced the frequency of tutorial pop-ups when camping for a smoother experience.
- Enhanced the behavior of Saito’s men when hunting Atsu in the open world.
Animation
- Improved intro and exit transitions for certain cinematics to deliver a more compelling and emotional experience.
- Fixed multiple instances of armor obstructing camera views during cutscenes.
- Addressed issues preventing geometry from fading or popping incorrectly during cutscenes.
- Corrected animation artifacts in cutscenes.
- Fixed several instances of weapons appearing incorrectly during cutscenes.
- Resolved issues with characters appearing improperly in some cutscenes.
- Enhanced character expressions and emotions in select cutscenes.
- Updated various NPC animations and voice lines for more natural character behavior.
- Refined the intro and exit animations for katana attacks to feel more natural.
- Improved foot matching across animations to better align character feet with the ground.
- Added new intro and exit animations to create smoother transitions in foot matching and posture.
- Improved animations for the coal-throwing game used in weapon training.
- Fixed a bug allowing dogs and other animals to perform incorrect hunt animations.
- Fixed various NPC animations that would play incorrectly during missions.
- Improved the animation for the Brute enemy grabbing Atsu and throwing her to the ground.
- Enhanced various weapon draw and stow animations to reduce clipping.
Environment
- Improved onsen environmental assets, layout, set dressing, and world interaction to offer more unique experiences at each onsen.
- Enhanced the appearance and performance of specific flower types.
- Improved the visual details of erosion in mountain ranges throughout the world.
- Enhanced various textures in caves to increase detail and eliminate seams and artifacting.
- Updated lower levels of detail on various tree assets to prevent visual popping as players navigate locations.
- Improved deep snow blending for better character concealment and a more realistic snow appearance on assets.
- Implemented optimizations across many game assets to boost overall performance.
- Improved textures and assets within various caves and dens for general quality polish.
- Adjusted assets across the entire game to correct issues with objects floating above the ground.
UI/UX
- Fixed photo mode flashes and bright glows that occurred when rapidly changing the time of day.
- General improvements to the photo mode menu interface and navigation.
- Corrected bugs in mini-games related to alternative controller schemes.
- Fixed various bugs within the spyglass feature.
- Resolved conflicting UI elements in various menus and on the map.
- Fixed text overflowing in Large Text mode across multiple languages.
- Addressed text overlap issues with the Key Items list and objective cards that offered multiple rewards.
- Adjusted the positioning of certain UI elements, such as the Charm Level icon.
- Fixed or improved icons for several cosmetics and skills.
- Updated skill videos and introduced colored glints for clearer instruction.
- Fixed UI elements to prevent overlapping in scenarios like duels.
- Corrected a bug where items on the traveler’s map appeared incorrectly.
- Updated the UI marker shaders, animation, and size to improve legibility.
- Fixed a bug where the loadout trainer appeared inappropriately.
- Modified bloom in the spyglass to improve visibility in bright scenes.
- Reduced the number of pop-ups at the start of the game for a smoother experience for players with bonus content.
- Improved various UI elements at vendor screens.
- Fixed bugs related to loading and popping in menus.
- Updated trophy and activity art.
- Enhanced the appearance of some elements on the map.
- Corrected the naming of certain inventory items.
- Added new options to photo mode.