A recent update for Battlefield 6 has significantly reduced the starting ticket count across all Conquest maps. This change aims to prevent matches from frequently reaching their time limit rather than concluding organically when one team’s tickets hit zero. Conquest mode, a staple of the Battlefield series and a fan-favorite for its epic scale, has always been about those intense, sprawling battles. While the intention might be to avoid anticlimactic timed endings, many feel this approach misses the mark.
According to the official Battlefield 6 communications, this adjustment, which impacts every Conquest-supported map, is designed to ensure “matches finish at a more natural pace.” Apparently, a significant number of rounds were ending due to the clock running out instead of a team running out of tickets. Maps like Operation Firestorm and Mirak Valley saw the most drastic changes, with their initial ticket counts slashed from 1,000 to 700. Other maps also experienced similar reductions.
Updated Battlefield 6 Conquest Starting Ticket Counts:
- Siege of Cairo: Reduced from 1,000 to 900
- Empire State: Reduced from 1,000 to 900
- Iberian Offensive: Reduced from 1,000 to 900
- Liberation Peak: Reduced from 1,000 to 800
- Manhattan Bridge: Reduced from 1,000 to 800
- Operation Firestorm: Reduced from 1,000 to 700
- New Sobek City: Reduced from 1,000 to 900
- Mirak Valley: Reduced from 1,000 to 700
While the developers have stated they will “keep monitoring feedback and data to make sure the flow of each match feels right,” this change, though achieving its goal of fewer time-out endings, feels like a misstep. Many argue that simply extending or removing the time limit altogether would have been a more beneficial solution. Longer matches would not only preserve the grand scale and intense action Battlefield is known for but also provide players with more opportunities to earn valuable XP.
This sentiment is widely shared, both within our own news team and among the player community. As YouTuber ‘MoiDawg’ succinctly put it, “The easier solution would be just to remove the time limits. Close games are incredible and this artificial time limit ruins comebacks. Just let us play Conquest. I’m not joining a Conquest game thinking it’ll be over in 20 minutes. Huge L.” The overwhelming consensus points towards a desire for longer, more epic engagements, rather than artificially shortened ones.
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What are your thoughts on this change? Do you agree that extending the time limit would be a better approach, or are you in favor of shorter matches? Share your opinions and join the discussion with fellow players and our team!