In the highly anticipated Battlefield 6, players can expect a “very light” aim assist system, setting it apart from other console FPS titles like Call of Duty, which is known for its more pronounced aim assist. Battlefield 6’s senior combat designer, Matthew Nickerson, revealed this new approach in an interview with WellPlayed.
The development team has engineered what they call “Aim Assist 2.0,” an evolution from Battlefield 2042, utilizing “real-time” renders to enhance its precision. Nickerson emphasized a deliberate shift towards a minimal aim assist, specifically by excluding rotational aim assist and removing the “snap zoom” feature present in 2042, which they felt was too intrusive. The goal is to “humanize aim assist” by ensuring players always feel in control.
The core philosophy behind Battlefield 6’s aim assist is simply to support the player, not to take over their actions. Nickerson stated, “We need player input to even activate the system. We want the player to feel good about what they’re doing in-game, achieving those kills, and they feel like they achieved it, not some system or code that achieved it for them.”
Recognizing that aim assist is often a contentious topic within the FPS community, Nickerson expressed confidence in their solution, believing it’s the optimal fit for the Battlefield experience.
Battlefield 6 is set to launch on October 10 for PlayStation 5, Xbox Series X|S, and PC. A battle royale mode is also currently in development and might debut on October 28.
Recent updates from EA and Battlefield Studios have also shed light on how cross-play will function between console and PC players, and plenty of new gameplay footage from the Mirak Valley map has been shared. For a visual overview of some of the key features and changes, check out the image gallery available.
Additionally, an accompanying video titled “This is the Battlefield 6 I’ve Been Waiting For” offers more insights into the game.