The upcoming Black Ops 7 introduces a groundbreaking Overclock system, changing how players customize their loadouts. Traditionally, Call of Duty loadout customization focused primarily on weapons and perks. However, the new Overclock feature extends this personalization to your Tactical and Lethal equipment, Field Upgrades, and even scorestreaks, adding an exciting layer of strategic depth.
As you use your favorite equipment and streaks in Black Ops 7, you’ll gradually unlock up to two unique Overclock abilities for each item. You can then select one of these powerful enhancements to deploy during a match. These abilities offer a range of benefits, from accelerating Field Upgrade charge times to increasing the destructive power of your grenades. The Black Ops 7 beta provides an early look at many of these Overclock abilities, and we’ve compiled a comprehensive list below to help you strategize your perfect setup for what promises to be one of the year’s top first-person shooter experiences.
![A user interface showing a grenade with an active Overclock ability]()
All Confirmed Call of Duty Black Ops 7 Overclock Abilities
![Overview of Lethal equipment Overclock abilities]()
Lethals
| Item |
Overclock abilities |
| Frag |
- Overclock 1: Improves lethality with high-density explosive material.
- Overclock 2: Increases throw distance. Cooking the frag shows an arc indicator.
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| Sticky Grenade |
- Overclock 1: Improves lethality with high-density explosive material.
- Overclock 2: The fuse can now be cooked.
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| Cluster Grenade |
- Overclock 1: The fuse can now be cooked.
- Overclock 2: Adds an extra mini grenade.
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| Combat Axe |
- Overclock 1: Increases raise speed.
- Overclock 2: Throws the combat axe farther and faster.
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| Point Turret |
- Overclock 1: Increases turret rate of fire.
- Overclock 2: Allows the turret to be deployed on walls and ceilings.
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| Needle Drone |
- Overclock 1: Improves lethality with high-density explosive material.
- Overclock 2: The dart can be boosted while flying in manual mode.
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![Overview of Tactical equipment Overclock abilities]()
Tacticals
| Item |
Overclock abilities |
| Stun Grenade |
- Overclock 1: Increases stun duration.
- Overclock 2: Enemy move speed is slowed while stunned.
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| EMP Grenade |
- Overclock 1: Increases disruption radius.
- Overclock 2: Gains extra EMP bursts when cooked.
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| Flashbang |
- Overclock 1: Increases full flash angle, making Flashbang harder to counter by looking away.
- Overclock 2: Gains extra detonations when cooked.
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| Stim Shot |
- Overclock 1: Adds ability to cleanse player debuffs.
- Overclock 2: Adds move speed boost.
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| Pinpoint Grenade |
- Overclock 1: Increases grenade lifetime and detection radius.
- Overclock 2: Enemies tagged appear on allied minimaps.
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| Psych Grenade |
- Overclock 1: Increases the duration that enemies are affected by the Psych Grenade.
- Overclock 2: Grenade gas now deals damage over time.
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![Overview of Field Upgrades Overclock abilities]()
Field Upgrades
| Item |
Overclock abilities |
| Assault Pack |
- Overclock 1: Reduces charge time.
- Overclock 2: Grants extra score on eliminations.
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| Drone Pod |
- Overclock 1: Launches drones much faster.
- Overclock 2: Leaves a minimap icon at the detonation point of each drone.
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| Trophy System |
- Overclock 1: Reduces charge time.
- Overclock 2: Gain two additional explosive charge ammo.
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| Active Camo |
- Overclock 1: Gunfire only reveals you temporarily, rather than ending the ability.
- Overclock 2: Increases duration and reduces charge time.
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| Echo Unit |
- Overclock 1: The hologram brightly flashes when enemies come near, stunning them.
- Overclock 2: Reduces charge time.
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| Squad Link |
- Overclock 1: Expands Squad Link coverage.
- Overclock 2: Reduces nearby allies’ Field Upgrade recharge time. Increases earned score.
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![Overview of Scorestreaks Overclock abilities]()
Scorestreaks
| Item |
Overclock abilities |
| Scout Pulse |
- Overclock 1: Reduces score cost.
- Overclock 2: Radar ping shows directional arrows, rather than red dots.
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| RC-XD |
- Overclock 1: Increases RC-XD gunfire resistance.
- Overclock 2: Shows target indicators on occluded enemies within medium range.
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| UAV |
- Overclock 1: Counters the first lock-on missile with a flare. Increases bullet resistance.
- Overclock 2: Reduces score cost.
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| Skewer |
- Overclock 1: Skewer targets higher priority targets where possible.
- Overclock 2: Increases velocity.
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| Care Package |
- Overclock 1: Can re-roll Care Package drop once.
- Overclock 2: Reduces score cost.
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| Counter UAV |
- Overclock 1: Counters the first lock-on missile with a flare. Increases bullet resistance.
- Overclock 2: Reduces score cost.
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| LGM |
- Overclock 1: Adds extra projectiles to the bombardment.
- Overclock 2: Marks a second target location. Reduced payload per zone.
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| Napalm Strike |
- Overclock 1: Reveals enemies for longer and shows their movement directions while aiming Napalm Strike.
- Overclock 2: Napalm Strike’s flames burn longer.
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| Sentry Turret |
- Overclock 1: Increases turret rotation.
- Overclock 2: Sentry Turret can be controlled remotely.
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| Hellstorm |
- Overclock 1: Adds an extra cluster missile.
- Overclock 2: Hellstorm missiles can lock onto scorestreaks.
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| Hand Cannon |
- Overclock 1: Increases ammo clip capacity.
- Overclock 2: Dual Hand Cannons.
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| Gravemaker |
- Overclock 1: Increases magazine capacity.
- Overclock 2: Reduces charge time before firing.
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| D.A.W.G. |
- Overclock 1: Adds Sentry Mode. D.A.W.G hunkers down, deploying a supply pack and Trophy System while guarding an area.
- Overclock 2: Increases active duration.
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| Interceptors |
- Overclock 1: Deploys Interceptors without detected threats.
- Overclock 2: Reduces score cost.
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| Watchdog Helo |
- Overclock 1: Increases durability.
- Overclock 2: Watchdog Helo can be directed to guard an area.
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| HKDs |
- Overclock 1: Improves durability.
- Overclock 2: Deploys additional GDU drop pods.
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| Rhino |
- Overclock 1: Reveals nearby enemy locations on Rhino’s minimap. Enhances radar length and duration.
- Overclock 2: Extends Rhino’s runtime.
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| VTOL Warship |
- Overclock 1: VTOL Warship can boost in a direction, breaking enemy rocket lock-on.
- Overclock 2: Increases durability.
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| HARP |
- Overclock 1: Counters lock-on missiles with flares.
- Overclock 2: Reduces score cost.
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| EMP Systems |
- Overclock 1: Reduces score cost.
- Overclock 2: Prevents enemies from using Field Upgrades and scorestreaks for a long duration.
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| Legion |
- Overclock 1: Legion can target hostile Field Upgrades and scorestreaks.
- Overclock 2: Adds extra drone clusters for broader coverage.
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There you have it – a comprehensive look at all the Black Ops 7 Overclock abilities revealed so far. Make sure to check back after the game’s full launch for a complete list of all available enhancements. In the meantime, get a head start on preparing for BO7 by reviewing our predictions for the best Black Ops 7 perks to ensure maximum impact in every match!