The much-anticipated remake of the original Halo, marking the series’ debut on PlayStation platforms, has been confirmed as a campaign-only experience with no multiplayer support. This decision, as explained by Executive Producer Damon Conn in a recent post, was made to fully immerse players in the rich narrative and emotional depth that defined the iconic first campaign.
“By focusing solely on the campaign, we can dedicate all our resources to meticulously capturing the atmosphere, tone, and powerful emotional impact that made the original story so special and legendary,” Conn stated. This allows the development team to deliver a truly refined and immersive single-player journey.
While the new Halo: Campaign Evolved won’t feature competitive multiplayer, it does introduce exciting additions not found in the 2001 original. Players can look forward to three brand-new prequel missions that expand on the lore, along with the highly requested ability to sprint, enhancing gameplay fluidity. The game is being developed using Unreal Engine 5, promising stunning visuals and a modernized experience.
Conn emphasized the importance of starting with the foundational story: “Our goal was to begin where it all began, with the original campaign that truly shaped the Halo universe. This approach ensures that newcomers can grasp the narrative from its very genesis, which is crucial as we look to forge new Halo stories in the future.”
This single-player remake is expected to pave the way for a future live-service Halo title, suggesting a broader strategy for the franchise. The game is slated for release in 2026 across PlayStation 5, Xbox Series X|S, and PC. Specific pricing and an exact launch date are yet to be announced. For a sneak peek at Halo: Campaign Evolved in action, be sure to watch the official trailer.